If changing the die (which I am not adverse to), then I would suggest d12s. This way there can be further distributions while being able to keep the probabilities of the original stats.
It‘s almost like an open secret in the wargames industry (or it was back in my day, lol!) that the D12 is actually the best possible die to use for table top combat. I don’t want to get into the mathematical mumbo-jumbo behind that, but it hits the “sweet spot” of variables while tables are still relatively easy to keep track of from the player’s point of view. With only a few exception’s (such as FASA’s fantasy combat game Crucible), the industry has certainly shied away from adopting it almost purely out of its lack of familiarity by the greater gaming public.
Personally, the Gamer in me with the desire to play with superior mechanics would prefer using a D12 system; while the Economic Realist in me knows the market has long-dictated the supremacy of the D6.
But all-said, if I had to vote on what primary die the ruleset should utilize, I’d actually make the compromise and go with the D10. I’m still relatively new to the game mechanics of LoS so that vote could very easily change the more I read up on things, but that’s my thoughts for now.
If changing the die (which I am not adverse to), then I would suggest d12s. This way there can be further distributions while being able to keep the probabilities of the original stats.